Honestly, the only point at which I'd worry about applying a speed modifier to a thing would be if the question was deliberately about "who can do this faster?"nemedeus wrote:Hmm, that's true!higgins wrote:[
Speedrunning? As in... playing computer games? That's hardly a thing we're trying to model, but if your ultimate goal is to find a borderline-cheating way to defeat a game as efficiently as possible, surely Cunning would apply?
Nonetheless, to specify my argument a bit better: if you ever watched a speedrun, finding exploits is like 5% of the effort (once you actually try for a record). The actual meat of it is pulling them off, which as i understand it is a matter of training above all (like if you look at speedruns of mario hacks in particular, with the frame- and pixel-perfect inputs that are needed sometimes...).
In simpler words, what i'm trying to get at is, being very good at something implies thousands of hours of training, which in turn implies being able to do that thing not only much better but much faster too. Although nobody disputes that, i guess... heh
Granted, i don't do speedruns myself, i just like watching them c:
As in.. your character is a thief in the middle of trying to crack a safe when the guards show up. Can you crack the safe before they bust down the door? If you win, you can get the goods and get out first. If they win, they catch you before you're done. It'd be your Larceny (against the lock's req) vs their Brawn (against a req based on the door). If the player argued for it, I'd let both parties tap in Speed.