The Storm - Combat OOC

Korbel's one-shot game

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Marras
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Re: The Storm - Combat OOC

Post by Marras » 24 Oct 2016, 16:35

Is it OK to spend 1 more SP (and the money) to actually have a throwing dagger to use? If Hans can throw with his daggers proficiency it is not completely far fetched but if not, he will use his rondel.
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Re: The Storm - Combat OOC

Post by Korbel » 24 Oct 2016, 16:45

Sure, makes perfect sense. Take two or three, could be useful.
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 24 Oct 2016, 17:01

Done. Hans now has 3 throwing knives.

So, Hans has to move to Close range before he can make the throw, correct? To do so, he has to make Speed / Athletics roll against Ob1 or Ob2 depending on how close he wants to get. Then he still has the full CP left to divide between complexity and placement?
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Re: The Storm - Combat OOC

Post by Korbel » 24 Oct 2016, 17:10

Well you dont have to move closer. But Close range enables Called shots, and Melee range drastically decreases Complexity. Your choice.
The Ob for movement is either ONE or THREE.
Yup, after this the CP is full.
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 24 Oct 2016, 17:16

Hans moves closer (to Close range). Does my SA fire (the same that has been in use lately)?

7d10 => 9, 3, 9, 3, 2, 7, 10 => 43

and exploding dice

1d10 => 8 => 8

So 5 successes, damn could have made it to melee range :)

Okay, what's the Ob now?
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Re: The Storm - Combat OOC

Post by Korbel » 24 Oct 2016, 17:21

Fires still. But this time it doesnt change much, Hans succeds. You can take the throw.
Complexity will be... 1 for movement, 2 for target moving fast, 1 for rain. Total FOUR.
Divide your pool and roll :)
Ps. Called shot? Check the rules.
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 24 Oct 2016, 17:27

OK.

Aim high, cover arms (1 die) so only head and chest wheels are viable. Correct?

8 dice for complexity 7 for placement.

Complexity:
8d10 => 3, 4, 9, 1, 9, 8, 5, 1 => 40


Placement:
7d10 => 8, 9, 6, 6, 5, 2, 2 => 38


Wheels:
1d2 => 1 => 1 invalid
(head or chest) and [dice]1d6[/dice]
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 24 Oct 2016, 17:29

Here are the wheel rolls again. I don't understand why they didn't work.

Head/chest:
1d2 => 1 => 1


Actual place:
1d6 => 3 => 3
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Re: The Storm - Combat OOC

Post by Korbel » 24 Oct 2016, 17:35

Nice. Level 3 piercing wound to face. He rolls his KO, Ob 2, TN 8.
4d10 => 9, 1, 10, 2 => 22

Oh, he succeds, so he wont stop :)
In this case he gets to complete his action, just with a wound.

Later this Round, Twinscars does nothing interesting. Just keeps his sword ready and slowly advances :)

Do you want Round two? Because the combat is actually pretty much over. We could simply skip that.
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 25 Oct 2016, 01:43

Hans has to finish Gunther.
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Re: The Storm - Combat OOC

Post by Korbel » 25 Oct 2016, 04:04

We don't need a Skirmish to finish them ;)
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 25 Oct 2016, 04:06

Probably not :)

So, what's the situation? Gunther got hit to face by a throwing knife. Where he is now? Has he already knocked at the door?
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Re: The Storm - Combat OOC

Post by Korbel » 25 Oct 2016, 04:12

Marras wrote:So, what's the situation? Gunther got hit to face by a throwing knife. Where he is now? Has he already knocked at the door?
I hope this helps:

https://www.youtube.com/watch?v=RbdrJeTlVIE

:D
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Marras
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Re: The Storm - Combat OOC

Post by Marras » 25 Oct 2016, 04:17

He got inside? :shock:
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Re: The Storm - Combat OOC

Post by Korbel » 25 Oct 2016, 04:23

Marras wrote:He got inside? :shock:
No, he's got no explosives nor the key :D
But he will do additional noise knocking on the door.
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