Fecht-Club Experimental Dev Build

A brand new feedback forum for our massively revised draft!
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Agamemnon
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Fecht-Club Experimental Dev Build

Post by Agamemnon » 17 Dec 2018, 17:35

The fecht-club has been going pretty strong over on discord, and it's turned out to be a very useful tool for evaluating rules changes on a short turn-around. To that end, I've started releasing experimental rules modifications on discord that adjust various aspects of the combat system for fine-tuning.

I thought I'd release a copy here as well, for those of you that hang out on the forums:
https://docs.google.com/document/d/1-a9 ... sp=sharing

Happy fighting!
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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pepe_andre
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Re: Fecht-Club Experimental Dev Build

Post by pepe_andre » 15 Jan 2019, 18:34

Why did you choose to half the impact of the wounds? Is that a change that would translate into the next S&S version?
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Agamemnon
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Re: Fecht-Club Experimental Dev Build

Post by Agamemnon » 16 Jan 2019, 12:17

S&S has a pretty hardcore death-spiral. The first significant hit usually decides the fight. Some people have argued that the death spiral is a little too hardcore, so we've been experimenting with what happens when you turned it down a bit.

The ultimate purpose of the dev builds is to work out the fine-tuning on combat, so when that settles the main game will be updated accordingly. As for that particular change, I'm not yet certain. It doesn't break anything, but more testing may yet be required.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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