Group Stealth

Talk about any rules that don't directly fall under personal combat
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higgins
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Re: Group Stealth

Post by higgins » 25 Feb 2016, 08:13

nemedeus wrote:Damn, i have like, so many ideas for my own Fencing Card Game/RPG concept... if only i could sit down and create the cards already. I lack discipline. :c
I backed Audatia, but I haven't yet found anyone to play it with.
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
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Agamemnon
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Re: Group Stealth

Post by Agamemnon » 25 Feb 2016, 14:07

higgins wrote:
nemedeus wrote:Damn, i have like, so many ideas for my own Fencing Card Game/RPG concept... if only i could sit down and create the cards already. I lack discipline. :c
I backed Audatia, but I haven't yet found anyone to play it with.
We still need to do that sometime. I think you can import card decks to roll20. Maybe we can sit down and figure it out later. You know. After we get all this beta stuff edited and out there.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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nemedeus
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Re: Group Stealth

Post by nemedeus » 02 Mar 2016, 06:25

While Audatia looks amazing (i have heard of it before and forgot about it), it's not quite what i was going for when i had my ideas. Something more like Euchre, or the german similar game "Watten"... In other words, a more abstract ruleset that is only interpretated as fencing, rather than the realistic rules in Audatia.
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
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